I'm Samuel Huber. I build games and software out of Germany — eight years
of Unity, a Master's in Informatics from TUM, and one rule I keep coming back
to: if an experience doesn't do something for the person on the other side of
it, it isn't finished.Neurofeedback. Reading what someone's brain is actually doing and handing
it back to them as something they can play with is the most interesting
problem I've been given. It's a game and it genuinely helps people, and that
combination is the thing I keep chasing.I like hard problems and I like finishing them. I use modern AI tooling to
move faster, but every line I ship is one I've read, understood and debugged
myself — no slop. It all runs locally on my own machine, and client work is
GDPR-compliant end to end.I need to make things with my hands as much as with a keyboard. Skiing through
the winter, and in summer the jetski I rebuilt myself. In between: the gym,
another PC build, and more plants than my flat has windows for.It's the same instinct either way — take it apart, understand it, put it back
together better.