Samuel Huber Profile Picture
Available for work

Hey, I'm Samuel

I develop games, digital experiences, and custom solutions with a passion for neurofeedback technology. Turning ideas into functional, user-oriented products through clean code and creative thinking.

Clients & Work

Who I've built for, and what came out of it.

  1. Case study in preparation.

About Me

Senior game and software developer, based in Germany.

I'm Samuel Huber. I build games and software out of Germany — eight years of Unity, a Master's in Informatics from TUM, and one rule I keep coming back to: if an experience doesn't do something for the person on the other side of it, it isn't finished.

What has my attention

Neurofeedback. Reading what someone's brain is actually doing and handing it back to them as something they can play with is the most interesting problem I've been given. It's a game and it genuinely helps people, and that combination is the thing I keep chasing.

How I work

I like hard problems and I like finishing them. I use modern AI tooling to move faster, but every line I ship is one I've read, understood and debugged myself — no slop. It all runs locally on my own machine, and client work is GDPR-compliant end to end.

Away from the screen

I need to make things with my hands as much as with a keyboard. Skiing through the winter, and in summer the jetski I rebuilt myself. In between: the gym, another PC build, and more plants than my flat has windows for.It's the same instinct either way — take it apart, understand it, put it back together better.
JetskiJetski
SkiingSkiing
TravelingTraveling
Custom PC BuildingCustom PC Building

Contact Me

Let's talk about your ideas, projects or anything else.

Available for work
~/contact — compose
Email, phone or any link

© 2026, hubre • All rights reserved.

hubre://room

| streaming room geometry. 0%